Home Supported Projects

Supported projects

Fate Tracker recognizes a project by the ordinary marker files your engine already creates. Recognition and full real-world testing are different things, so both are listed plainly.

How a project is recognized

Fate Tracker looks only where you point it, reads engine marker files, and never follows link folders. Choosing a game changes zero files inside it.

Engines and the marker files Fate Tracker looks for
EngineRecognized by
UnityAn Assets folder and a ProjectSettings folder together at the project root
GodotA project.godot file
Unreal EngineA .uproject file at the project root
GameMakerA .yyp file at the project root
DefoldA game.project file
RPG MakerIts root project marker file
Other engineA conservative mode you confirm yourself, which skips only universal caches

Recognized, checked, and tested — the honest difference

These words mean different things, and mixing them up would be misleading:

Recognized The application detects the project type and applies that engine’s rules.

All seven modes above are recognized, and each one is covered by the automated safety checks that run when the release is packaged.

Independently tested end to end Someone other than the developer has connected a real project, protected it, changed it, and recovered it.

An independent tester has connected an already-started project in the careful mode for other engines, made safe copies, and followed the separate-folder recovery instructions. No engine is yet described here as independently proven in a complete real-world recovery; a separate recovery demonstration is still in progress. Unity is the engine used most heavily on the developer’s own working project during development.

See the current release’s known limitations

Projects made with AI building services

Fate Tracker works with supported game projects stored locally on your Windows computer, including complete projects exported from compatible AI-building services.

Naming individual services would mean promising that each one’s export works end to end. That proof has not been gathered yet, so no service is named here. When a service has been tested through a full protect-change-recover cycle, it will be listed by name.